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Senior Game Engineer

  • Remote
  • Sweden
  • English
  • Posted 06.10.26

Our client is a small, profitable indie studio behind a beloved factory and automation game currently in early access on Steam. They’re bootstrapped, fully remote, and have been steadily building and expanding their game for over four years with plans to keep going for years to come.They’re looking for a Senior Game Engineer to join a team of 8 across the US and Europe. RESPONSIBILITIESDesign and implement new game features, mechanics, and systemsWork with Unity and a suite of custom in-house solutions (management, simulation, and more – nearly everything is built from scratch)Profile and optimize game performanceDevelop and maintain internal toolsBug fixing and testing REQUIREMENTSGeneralist mindset – you’re comfortable across systems (tooling not being the main one)Fluent EnglishStrong fundamentals in algorithms and data structuresGood knowledge of C# Solid understanding of either Unity Engine, Unreal Engine or other custom enginesStrong understanding of 3D graphics, and shader programmingUniversity degree in Computer Science or Software Engineering WHAT THEY OFFER Fully remote position with no enforced core hoursB2B contractPerformance bonus structure (approx. 80/20 base/bonus split)A technically ambitious environment – lots of custom engine solutions and real opportunities to learn ABOUT THE COMPANYA small indie studio of 8 people, spread across the US and Europe (UK, Germany, Italy, Czechia). They’ve been profitable and bootstrapped from day one, building a simulation game with a dedicated player community. The team is lean, moves with ownership, and values direct communication over bureaucracy.The game is in early access and expected to stay there for at least 3 more years – this is a long-term project, not a crunch-and-ship setup.