← Back to jobs

Senior Rendering Engineer

  • Remote
  • Sweden
  • English
  • Posted 23.09.26 12:06

Rabbit Games partners with leading studios around the world to help deliver high quality console and PC titles. We work across AAA and high-end AA projects, supporting game teams with engineering, art, design, and production expertise. Our team is fully remote, with developers based across Europe and beyond, and we are focused on building long-term partnerships and exceptional game experiences. We are looking for a highly specialised rendering expert with deep knowledge of graphics pipelines, shaders, lighting systems, and rendering performance. This is not a general gameplay engineering role, the ideal candidate will have extensive experience developing and optimising rendering systems in modern game engines. Responsibilities:Design, develop, and optimise advanced real-time rendering systems in C++ game engineWork on lighting, shading, materials, and rendering pipelines to deliver high-quality visualsBuild and maintain internal rendering tools and workflows to support artists and technical teamsCollaborate closely with graphics programmers, technical artists, and art teams to deliver visually outstanding featuresAnalyse and improve rendering performance across multiple platformsImplement new rendering techniques and contribute to engine-level improvementsSupport the development of scalable systems that meet the visual and performance goals of a large AAA production Requirements:3+ years of professional experience in game development or real-time graphicsMinimum 2+ years focused specifically on rendering engineeringDeep understanding of real-time rendering pipelines, shaders, lighting systems, and materialsExperience developing graphics features and rendering optimisations for modern hardwareStrong programming skills in C++Experience building internal tools and workflows for artists and technical teamsExcellent communication skills and strong spoken and written English Nice to Have:Experience working on A+ console or PC titlesKnowledge of modern rendering techniques (PBR, global illumination, ray tracing, etc.)Experience contributing to engine-level graphics systemsExperience working within large, distributed development teams Benefits:Opportunity to work on high quality console projects with an experienced and collaborative teamRemote friendly environment with flexible working arrangementsLong-term collaboration opportunities on ongoing projectsExposure to complex game development pipelines and large-scale productionsSupportive and transparent production environment focused on quality deliveryOpportunity to influence VFX direction and contribute to visual quality targetsWork with international teams and partners across the games industry