Project Assistant in Mixed Realities for a Sustainable Built Environment
Are you interested in applying mixed reality to the built environment to support decision-making for sustainable cities? Guided by building science researchers, this project assistant role sits at the intersection of data science, building performance simulation and human-computer-interaction. Take the chance to work with our innovative group and contribute to exciting research in a collaborative, dynamic environment.
About Us
The Department of Architecture and Civil Engineering tackles the defining challenges of our time—from resource scarcity and climate change to digitalisation and urban inequality. We combine expertise in architecture, civil engineering and related disciplines to build a better world.
The Sustainable Built Environments Research Area develops the methods, tools, and strategies necessary to transition the built environment toward sustainability. Our work spans from material science to urban planning, bridging the gap between fundamental sustainability science and applied research in collaboration with industry, planners, and citizens.
About The Research Project
Built environment performance assessment can inform planning decisions across various scales, from individual buildings to entire cities or regions, making it a crucial step toward sustainable cities. However, the potential of built environment performance assessment to inform a wider audience about the impact of planning decisions remains underexplored. The project focuses on visualising these simulations and assessments by combining virtual and physical models using Mixed Reality. The project covers multiple use cases spanning different scales, such as combining wind, air pollution, noise, and energy simulation results for neighbourhood densification, or daylight and embodied carbon at the building level. The technology covers handheld or head-mounted AR, as well as spatial projection, integrated with physical 3D models and touch tables. Your role will be to help develop the handheld and head-mounted AR tools that bring built environment visualisations to users. They will be tested to make early design decisions based on the visualised data.
Who We Are Looking For
The following requirements are mandatory
A master's degree (or equivalent foreign degree) in a field relevant to the project (e.g., Data Science, Visualisation, Architecture, or Urban Studies). Note: This degree must be completed by the time the employment decision is madeExcellent written and verbal communication skills in EnglishProven experience in AR/VR/MR software developmentA collaborative mindset and a willingness to support the researchers in the group
The Following Experience Will Strengthen Your Application
Experience with major real-time engines (e.g., Unity) and AR/MR development frameworks for handheld or head-mounted devicesExperience with real-time rendering pipelines, including custom shader development (e.g., CG, GLSL) and adaptation across different graphics backendsExperience with performance engineering for mobile, AR, or MR platforms, including GPU/CPU profiling, memory bandwidth constraints, and rendering optimisation for large-scale spatial or simulation dataFamiliarity with advanced 3D reconstruction and scene representations, such as point-based, neural, or volumetric methods (e.g., NeRF and 3D Gaussian Splatting), and their integration into real-time rendering pipelinesAbility to understand building performance simulation data and translate complex spatial datasets into clear, interactive, and intuitive visualisations
What You Will Do
Assist in developing handheld and head-mounted AR applications for visualizing building/neighborhood-scale performance simulationsSupport the integration of simulation data into AR visualisationsOptimise AR application rendering performance and interaction experienceAssist with handling spatial positioning, calibration, and tracking within AR scenes, ensuring precise alignment between virtual data and physical modelsConduct testing across multiple platforms to ensure cross-device compatibilityIterate on AR interaction interfaces and visualisation presentation based on test resultsAssist with technical documentation and research reports.
Contract terms
The position is a temporary full-time employment for 6 months. The intended starting date is October 1st, 2026.
What We Offer
Read more about working at Chalmers and our benefits for employees. A dynamic and inspiring working environment in the coastal city of Gothenburg.
Chalmers is dedicated to improving gender balance and actively works with equality projects, such as the GENIE Initiative for gender equality and excellence. We celebrate diversity and consider equality and inclusion as fundamental aspects of all our activities.
Application procedure
The application should be written in English be attached as PDF-files, as below. Maximum size for each file is 40 MB. Please note that the system does not support Zip files.
CV
Personal letter
Other Documents (optional)
Copies of completed education, grades etc.
Use the button at the foot of the page to reach the application form.
A background check may be conducted as part of the application process.
Please note: The applicant is responsible for ensuring that the application is complete. Incomplete applications and applications sent by email will not be considered. Contact details to references will be requested after the interview.
Application deadline: 18 September, 2026
For Questions, Please Contact
Name Alexander Hollberg
Email alexander.hollberg@chalmers.se
Chalmers declines to consider all offers of further announcement publishing or other types of support for the recruiting process in connection with this position. ***
Chalmers University of Technology in Gothenburg conducts research and education in technology and natural sciences at a high international level. The university has 3100 employees and 10,000 students, and offers education in engineering, science, shipping and architecture. With scientific excellence as a basis, Chalmers promotes knowledge and technical solutions for a sustainable world. Through global commitment and entrepreneurship, we foster an innovative spirit, in close collaboration with wider society.
Chalmers was founded in 1829 and has the same motto today as it did then: Avancez – forward.
